Reexamining a Ubiquity-Powered D&D
In 2019, I started a series of posts about tweaking Ubiquity to make it a suitable replacement for Dungeons & Dragons. I was proud of the work I put into…
Ruminations on Tabletop Gaming
In 2019, I started a series of posts about tweaking Ubiquity to make it a suitable replacement for Dungeons & Dragons. I was proud of the work I put into…
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
The Deck of Many Things has a storied history in Dungeons & Dragons. It both inspires awe and instills fear in characters (and players) who find it. Some consider it…