Binomial Dice Pool OSR RPG: Races
I stick with four playable races of beings: Humans, Half-Elves, Dwarves, and Halflings. Humans Humans are the most common and populous race of being. When creating a human character, make…
Ruminations on Tabletop Gaming
I stick with four playable races of beings: Humans, Half-Elves, Dwarves, and Halflings. Humans Humans are the most common and populous race of being. When creating a human character, make…
Movement Characters do not have individual Movement rates, nor are 5 foot squares counted out. Rather, a character may use an Action to “Move,” allowing them to move to a…
In my previous post, I laid out the basics of the system. Now let’s get into a combat round. No Initiative That’s right, no initiative, or at least no individual…
In my previous blog post, I outlined the basic design and play philosophies I’d like in a basic fantasy game. I approach all this from the perspective of the GM…
In 2019, I started a series of posts about tweaking Ubiquity to make it a suitable replacement for Dungeons & Dragons. I was proud of the work I put into…
The Deck of Many Things has a storied history in Dungeons & Dragons. It both inspires awe and instills fear in characters (and players) who find it. Some consider it…
I have recently seen debate about how D&D handles armor. The thrust of the naysayer argument is that the armor class system of D&D is unrealistic because it conflates wearing…
In my previous blog post, I discussed those aspects of D&D 5e that I felt were lackluster. And in another earlier post, I sung the praises of the Ubiquity system.…