Binomial Dice Pool OSR RPG: Races
I stick with four playable races of beings: Humans, Half-Elves, Dwarves, and Halflings. Humans Humans are the most common and populous race of being. When creating a human character, make…
Ruminations on Tabletop Gaming
I stick with four playable races of beings: Humans, Half-Elves, Dwarves, and Halflings. Humans Humans are the most common and populous race of being. When creating a human character, make…
Movement Characters do not have individual Movement rates, nor are 5 foot squares counted out. Rather, a character may use an Action to “Move,” allowing them to move to a…
In my previous post, I laid out the basics of the system. Now let’s get into a combat round. No Initiative That’s right, no initiative, or at least no individual…
This is part of a series about making a D&D-esque version of Ubiquity. In the preceding weeks, I have outlined a version of the Ubiquity engine specifically geared towards a…
This is part of a series about making a D&D-esque version of Ubiquity. Last week, I went over my magic system. This week, let’s dive into how to create spells.…
This is part of a series about making a D&D-esque version of Ubiquity. Preface I’ve tried to keep my Ubiquity rules generic and not setting-specific, however, the magic system does…
This is part of a series on making a D&D-esque version of Ubiquity. There are three Talents that deserve a closer look because they open up new game mechanics. These…
This is part of a series about making a D&D-esque version of Ubiquity. Below I have compiled a list of Talents and Resources from all the various Ubiquity products available…