Project Fantasy Ubiquity: Rule Mods
This is part of a series about making a D&D-esque version of Ubiquity. In the preceding weeks, I have outlined a version of the Ubiquity engine specifically geared towards a…
Ruminations on Tabletop Gaming
This is part of a series about making a D&D-esque version of Ubiquity. In the preceding weeks, I have outlined a version of the Ubiquity engine specifically geared towards a…
This is part of a series about making a D&D-esque version of Ubiquity. Last week, I went over my magic system. This week, let’s dive into how to create spells.…
This is part of a series about making a D&D-esque version of Ubiquity. Preface I’ve tried to keep my Ubiquity rules generic and not setting-specific, however, the magic system does…
This is part of a series on making a D&D-esque version of Ubiquity. There are three Talents that deserve a closer look because they open up new game mechanics. These…
This is part of a series about making a D&D-esque version of Ubiquity. Below I have compiled a list of Talents and Resources from all the various Ubiquity products available…
This is part of a series about making a D&D-esque version of Ubiquity. This week, I stat out the four species not covered in the Ubiquity books. Yes, Desolation does…
This is part of a series about making a D&D-esque version of Ubiquity. This week, let’s go over the steps to character creation. It is pretty much the same as…