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Tag: Ubiquity

Posted on December 17, 2022

Reexamining a Ubiquity-Powered D&D

In 2019, I started a series of posts about tweaking Ubiquity to make it a suitable replacement for Dungeons & Dragons. I was proud of the work I put into…

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Posted on December 18, 2019December 18, 2019

Ubiquity: Sorcery Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on December 11, 2019December 11, 2019

Ubiquity: Ecomancy Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on December 4, 2019

Ubiquity: Warding Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on November 20, 2019November 18, 2019

Ubiquity: Necromancy Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on November 13, 2019November 13, 2019

Ubiquity: Elemental Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on November 6, 2019November 5, 2019

Ubiquity: Chimeric Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on October 30, 2019October 30, 2019

A Deck of Many Things for Ubiquity RPGs

The Deck of Many Things has a storied history in Dungeons & Dragons. It both inspires awe and instills fear in characters (and players) who find it. Some consider it…

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