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Tag: Magic

Posted on December 18, 2019December 18, 2019

Ubiquity: Sorcery Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on December 11, 2019December 11, 2019

Ubiquity: Ecomancy Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on December 4, 2019

Ubiquity: Warding Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on November 20, 2019November 18, 2019

Ubiquity: Necromancy Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on November 13, 2019November 13, 2019

Ubiquity: Elemental Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on November 6, 2019November 5, 2019

Ubiquity: Chimeric Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on October 9, 2019October 15, 2019

Project Fantasy Ubiquity: Creating Spells

This is part of a series about making a D&D-esque version of Ubiquity. Last week, I went over my magic system. This week, let’s dive into how to create spells.…

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Posted on October 2, 2019October 9, 2019

Project Fantasy Ubiquity: A New Magic System

This is part of a series about making a D&D-esque version of Ubiquity. Preface I’ve tried to keep my Ubiquity rules generic and not setting-specific, however, the magic system does…

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