This is part of a series about making a D&D-esque version of Ubiquity.

This week, I stat out the four species not covered in the Ubiquity books. Yes, Desolation does have Dwarves and Elves, but I wanted to portray them in the classical fantasy way. I don’t bother to describe the cultures, beliefs, societies, etc, because these are well known fantasy tropes. With Humans, I tried to mirror D&D somewhat by portraying humans as having no adjustments to their Primary Attributes, but being Skilled and Talented.
Dwarf
Size: 0
Attribute adjustments:
- +1 Body
- -1 Dexterity
- +1 Strength
- -1 Movement
Natural Advantages:
- Darkvision 60′
Natural Flaws:
- None
Natural Skills:
Merchant 1
- Appraise 4
Zero Level Skills:
- Academics: Geology
- Athletics
- Brawl
- Craft: Stonecutting & Mining
- Survival
Elf
Size: 0
Attribute adjustments:
- -1 Body
- +1 Dexterity
- +1 Intelligence
Natural Advantages:
- Keen senses: Vision and Hearing
- Magic Resistance: +2 to opposed rolls versus magic
Natural Flaws:
- None
Natural Skills:
- None
Zero Level Skills:
- Athletics
- Brawl
- Empathy
- Stealth
- Survival
Halfling
Size: -1
Attribute adjustments:
- +1 Dexterity
- +1 Charisma
- -1 Strength
- -1 Movement
Natural Advantages:
- Climb
- Acrobatics
Natural Flaws:
- None
Natural Skills:
- None
Zero Level Skills:
- Acrobatics
- Athletics
- Brawl
- Empathy
- Stealth
- Survival
Human
Size: 0
Attribute adjustments:
- None
Natural Advantages:
- +1 Talent of your choice
Natural Flaws:
- None
Natural Skills:
- +5 Skill points at character creation
Zero Level Skills:
- Athletics
- Brawl
- Empathy
- Survival