Ubiquity: The Best RPG System You Aren’t Using
The Ubiquity system was introduced in 2006 with the release of Exile Game Studio’s flagship product Hollow Earth Expedition (HEX). I immediately bought it at Gen Con because of the…
Ruminations on Tabletop Gaming
The Ubiquity system was introduced in 2006 with the release of Exile Game Studio’s flagship product Hollow Earth Expedition (HEX). I immediately bought it at Gen Con because of the…