Ubiquity: Chimeric Spells
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
Ruminations on Tabletop Gaming
In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…
The Deck of Many Things has a storied history in Dungeons & Dragons. It both inspires awe and instills fear in characters (and players) who find it. Some consider it…
I have recently seen debate about how D&D handles armor. The thrust of the naysayer argument is that the armor class system of D&D is unrealistic because it conflates wearing…
This is part of a series about making a D&D-esque version of Ubiquity. In the preceding weeks, I have outlined a version of the Ubiquity engine specifically geared towards a…
This is part of a series about making a D&D-esque version of Ubiquity. Last week, I went over my magic system. This week, let’s dive into how to create spells.…
This is part of a series about making a D&D-esque version of Ubiquity. Preface I’ve tried to keep my Ubiquity rules generic and not setting-specific, however, the magic system does…
This is part of a series on making a D&D-esque version of Ubiquity. There are three Talents that deserve a closer look because they open up new game mechanics. These…
This is part of a series about making a D&D-esque version of Ubiquity. Below I have compiled a list of Talents and Resources from all the various Ubiquity products available…