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Posted on November 13, 2019November 13, 2019

Ubiquity: Elemental Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on November 6, 2019November 5, 2019

Ubiquity: Chimeric Spells

In a previous post, I described a new magic system for fantasy-based Ubiquity games. The spells in that system are grouped by type into spheres: Chimeric, Elemental, Necromancy, Warding, Ecomancy,…

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Posted on October 30, 2019October 30, 2019

A Deck of Many Things for Ubiquity RPGs

The Deck of Many Things has a storied history in Dungeons & Dragons. It both inspires awe and instills fear in characters (and players) who find it. Some consider it…

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Posted on October 23, 2019October 27, 2019

D&D Armor Class: It’s Not Unrealistic

I have recently seen debate about how D&D handles armor. The thrust of the naysayer argument is that the armor class system of D&D is unrealistic because it conflates wearing…

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Posted on October 16, 2019October 16, 2019

Project Fantasy Ubiquity: Rule Mods

This is part of a series about making a D&D-esque version of Ubiquity. In the preceding weeks, I have outlined a version of the Ubiquity engine specifically geared towards a…

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Posted on October 9, 2019October 15, 2019

Project Fantasy Ubiquity: Creating Spells

This is part of a series about making a D&D-esque version of Ubiquity. Last week, I went over my magic system. This week, let’s dive into how to create spells.…

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Posted on October 2, 2019October 9, 2019

Project Fantasy Ubiquity: A New Magic System

This is part of a series about making a D&D-esque version of Ubiquity. Preface I’ve tried to keep my Ubiquity rules generic and not setting-specific, however, the magic system does…

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Posted on September 25, 2019September 24, 2019

Project Fantasy Ubiquity: Alchemy and Psionics

This is part of a series on making a D&D-esque version of Ubiquity. There are three Talents that deserve a closer look because they open up new game mechanics. These…

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